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9-Ball
Game Rules
Many
of the rules concerning 9-Ball are similar to those used
in 8-Ball. When this is the case, it will be so indicated.
The rest of the details concerning 9-Ball follow.
1. GENERAL
DESCRIPTION - 9-Ball is played with a cue ball
and nine object balls numbered 1 through 9. 9-Ball
is a rotation game, meaning the balls are shot in numerical
order. The shooter must strike the lowest numbered ball
on the table first. The game is over when the
9-ball is pocketed. A player retains his turn
at the table as long as he strikes the lowest numbered
ball first and pockets a ball. He need not pocket
the lowest numbered ball to continue shooting. He may,
for example, shoot the 1-ball into the 4-ball thus pocketing
the 4. He will continue shooting but must, once again,
strike the 1-ball first. If the shooter shoots
the 1-ball into the 9-ball and the 9 is pocketed, the
game is over.
2. RACKING -
The same as 8-Ball but only nine balls are used and are
racked in a diamond shape. The 1-ball is at the front of
the rack and on the foot spot. The 9-ball is in the center
and the rest of the object balls can be placed in any numerical
order.
3. BREAKING -
The same as 8-Ball except the head ball (1-ball) must be
struck first.
4. AFTER
THE BREAK - Various circumstances can occur
upon completion of the break. They are:
a. A
foul on the break will result in ball-in-hand anywhere
on the table for the breaker’s opponent. Pocketed
balls, if any, stay down (are not spotted), except the
9-ball.
b. No
balls are pocketed and it is the other player’s turn.
c. The
9-ball is made. This is a winner unless the player scratches,
in which case the 9-ball is spotted and the turn passes
to his opponent.
d. One
ball or a number of balls are made. It is still
the breaker’s turn and he shoots at the lowest numbered
ball on the table.
e. Occasionally
it occurs that a player mistakenly shoots the wrong ball. Although
it is sportsmanlike for the sitting player to remind the
shooting player he is about to foul by shooting the wrong
ball, he is not required to do so. Once the shooter
has hit the wrong ball, the foul has occurred whether
the ball is pocketed or not. If the ball is pocketed,
it is permissible, though not recommended, that the sitting
player allow the shooting player to continue shooting
until he feels inclined to call the foul. The shooting
player can escape penalty by quietly realizing his error
and returning to shoot the correct ball and striking it
first on a shot prior to his opponent calling the foul. In
other words, the sitting player must call the foul before
the shooter has shot the correct ball.
f. On
the shot immediately following a legal break, the shooter
may play a push out. On a push out, the cue
ball is not required to contact any object ball or any
rail. The player must announce his intention of
playing a push out before the shot, or the shot is considered
to be a normal shot. Any ball pocketed on a push
out does not count and is spotted. Following a legal
push out, the incoming player is permitted to shoot from
that position or to pass the shot back to the player who
pushed out. A push out is not considered to be a
foul as long as no rule is violated. An illegal
push out is penalized according to the type of foul committed.
5. COMBINATION
SHOTS - Combination shots are legal and extremely
common in 9-Ball. Just make sure to hit the lowest
numbered ball on the table first.
6. BALLS
ON FLOOR – Object balls that get knocked off
the playing surface will be immediately spotted on the
foot spot. Knocking an object ball on the floor
is not a foul. It might occur that a player legally
pockets a ball while simultaneously knocking some other
ball(s) on the floor. In this situation, the ball(s)
is spotted and the player continues shooting until he
misses.
7. POCKETED
BALLS - Balls must remain in a pocket to be
legal. If a ball goes in a pocket but bounces
back onto the playing surface, it is not considered
pocketed.
8. SPOTTING
BALLS – Other that the circumstances described
in BALLS ON FLOOR, the only ball that will ever be spotted
will be the 9-ball when the shooter has pocketed the
9-ball and scratched or otherwise fouled. If the
shooter makes the 9-ball on the break and fouls or scratches,
the 9-ball and only the 9-ball is spotted. If the shooter
is shooting at the object ball and plays it into the
9-ball and pockets the 9-ball, but scratches or otherwise
fouls in the process, the 9ball is spotted. The incoming
player has ball-in-hand and will be shooting
at the lowest numbered ball on the table.
Note
1: If a ball which has been hanging in a pocket
for more than a few seconds suddenly falls in, it is
to be placed back on the table where it was originally
sitting.
Note
2: It occasionally happens on tables with small
pockets that two balls become jammed in a pocket and
are leaning over the edge of the slate to some degree.
They are off the playing surface and are pocketed. Drop
them in and resume playing the game unless the pocketing
ends the game.
9. FOULS -
The same as 8-Ball except as follows:
a. The
exception concerning fouling on the break does not apply
to 9-Ball. Fouling on the break is ball-in-hand anywhere
just as other fouls.
b. The
foul concerning striking the correct ball first applies,
but ignore the reference to stripes or solids.
c. The
foul concerning illegal aid still applies, but ignore
the reference to reminding a player to call the 8-ball.
The 9-ball does not have to be called.
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8-Ball
Game Rules
1. GENERAL
DESCRIPTION - 8-Ball is played with a cue ball and a normal
rack of fifteen (15) object balls. Balls are racked with the front
ball on the foot spot and the 8-ball in the center of the triangle. The
primary purpose of this game is for one player to pocket the solid
colored group of balls numbered from 1 to 7 or the striped balls
numbered from 9 to 15. Choice of balls to be pocketed is made
by the player legally pocketing the first ball of the game.
2. RACKING -
All balls should be frozen (touching) as tightly as possible. The breaking
player may request and receive a rerack.
3. BREAKING -
Players must break from behind the head string. Breaking safe or soft is
not allowed. At least four balls from the rack must be driven
to the rails or a ball must be pocketed. Otherwise, the balls are reracked
and rebroken by the same player. A game not legally broken (four
balls do not go to a rail), but resulting in a scratch or foul, will
be reracked and broken by the opposite player. The rack must be
struck before a foul can occur. The head ball or the second ball must
be struck on the break and the cue ball may not be shot into a rail
before the rack. An attempt to break does not count unless the rack
is broken as above. Breaking just hard enough to comply with this rule
is not a guarantee against penalties. Break as hard as you can with
control.
4. AFTER
THE BREAK - Various circumstances can occur upon
completion of the break. They are:
a. A
foul on the break will result in ball-in-hand behind the head
string and the incoming player has an open table. The incoming player
may then shoot at any ball that is outside the head string. Outside
the head string is determined by aligning the middle or base of the
ball with the imaginary line (head string) between the centers of
the two appropriate diamonds.
If
an object ball is dead center or out, then it is playable. If
it is in, the ball is not playable. If the two players
cannot agree on an object ball being in or out, then
an official is consulted for an opinion.
The
cue ball must be in as described above before play can begin. It
is up to the opponent to check to be sure the cue ball is in before
it is shot. No penalty may be assessed. The shooter must move
the cue ball into a position acceptable to the opponent.
b. No
balls are pocketed and it is the other player’s turn.
c. The
8-ball is made. This is a winner unless the player scratches;
in which case he loses.
d. One
ball is made (example: 3-ball); now it is still the breaker’s
turn and he is shooting low balls or the solids.
e. One
of each category ball is made (example: the 6-ball and the 12-ball).
Now the breaker has his choice. He may shoot at either category
of balls. He may shoot any ball, except the 8-ball, and anything that
goes in counts. If he were to make one of each on his second shot,
he would still have an open table and the choice as after the break.
If he were to miss on his second shot, his opponent would have an open
table. Open table means a player can shoot a combination
involving a stripe and a solid and whichever he makes, without committing
a foul, would be his category.
f. If
two balls of one category and one ball of the other category are pocketed
(example: 3, 6, and 10-balls) it is the shooter’s choice just as in “4e” above.
g. Occasionally
it occurs that a player mistakenly starts shooting the wrong category
of balls. Although it is sportsmanlike for the sitting player to remind
the shooting player that he is about to foul by shooting the wrong
category of balls, it is not a requirement for him to do so. Once
the shooter has hit the wrong category of balls, the foul has occurred
whether the ball is pocketed or not. If the ball is pocketed, it is
permissible, though not recommended, that the sitting player allow
the shooting player to continue shooting his balls in until he feels
inclined to call the foul. The shooting player can escape penalty
by quietly realizing his error and returning to shoot the correct
category of balls and legally contacting one of them before his opponent
calls foul, or by finishing off the wrong category of balls and legally
contacting the 8-ball prior to his opponent calling a foul. In other
words, the sitting player must call the foul before the shooter returns
to the correct category and legally contacts one or before the shooter
pockets the remaining balls of the wrong category and legally contacts
the 8ball. Before any foul has occurred, the shooter also may
avoid penalty by asking the sitting player which category of balls
he has. The sitting player must tell him the truth.
5. COMBINATION
SHOTS - Combination shots are legal, but striking the correct
ball first is required except in the open table situation. The
8-ball is not neutral. A player is credited with all balls
he legally pockets. When a player does not pocket one of his balls,
but pockets an opponent’s ball, he loses his turn. The opponent
does get credit for the pocketed ball. No pocketed ball is
ever spotted.
6. BALLS
ON THE FLOOR - If the 8-ball is knocked onthe floor, it
is loss of game. Other object balls that get knocked on the floor
will be spotted. Knocking a ball other than the cue ball on
the floor is not a foul. It might occur that a player pockets his
ball while simultaneously knocking some other ball on the floor.
In this situation, it is still his turn and the ball is not spotted
until he misses. If the ball on the floor is one of the shooter’s
balls, then it is spotted when the shooter has pocketed all of his
other balls or misses.
7. POCKETED
BALLS - Balls must remain in a pocketto be legal. If a ball
goes in a pocket, but bounces back onto the playing surface, it
is not considered pocketed. If it is the 8ball, it is not
to be considered as either a win or a loss. If it is the cue ball,
it is not to be considered a scratch.
Note
1: If a ball which has been hanging in a pocket for more than
a few seconds suddenly falls in, it is to be placed back on the
table where it was originally sitting.
Note
2: It occasionally happens on tables with small pockets that
two balls become jammed in a pocket and are leaning over the edge
of the slate to some degree. They are off the playing
surface and are pocketed. Drop them in and resume playing
the game unless the pocketing ends the game (8-ball or cue scratch
when shooting the 8-ball).
8. ONE
FOOT ON THE FLOOR - At least one foot must be on the floor
at all times while shooting if a bridge stick is present. There
is no foul—simply stop the shooter and hand him the bridge.
9. THERE
ARE VARIOUS WAYS TO LOSE:
a. The
opposing player pockets his numerical group and legally pockets the
8-ball.
b. Player
pockets the 8-ball out of turn or knocks it on the floor.
c. When
playing the 8-ball, a player pockets the 8-ball in the wrong pocket
or fails to properly call the pocket where the 8-ball went in.
d. Player
fouls the cue ball and then pockets the 8-ball.
e. When
playing the 8-ball, a player scratches the cue ball. He loses
whether or not he pockets the 8-ball.
Note
1: Player shooting at the 8-ball and missing it altogether has
fouled and his opponent has ballinhand, but he doesn’t lose
because of this foul.
Note
2: A game is forfeited if the shooter alters the course of the
8-ball or the cue ball in a game losing situation.
Example: The
shooter is shooting the 4-ball, misses the pocket, and the 4-ball
hits the 8-ball. The 8-ball is going towards the pocket and the shooter
reaches out and stops it and tries to claim that it is only a ball-in-hand
foul. Wrong, it is loss of game.
Example: The
shooter is shooting at the 8-ball and misses the pocket and the 8-ball
is heading towards the wrong pocket or the cue ball is heading towards
a pocket. The shooter reaches out and stops them and claims
that it is simply ball-in-hand. Wrong, it is loss of game.
10. FOULS -
If any of the following fouls are committed, the penalty is ball-in-hand for
the incoming player. Make certain you have ball-in-hand before
you touch the cue ball. Confirm it with your opponent before touching
the cue ball. Ballinhand means you get to put the cue ball anywhere
on the table (with the exception of fouls on the break which result
in ball-in-hand behind the head string), and shoot any of your
balls (or the 8-ball, if all your category of balls have been pocketed)
regardless of where that ball is. A player exercising his rights
under the ball-in-hand rule may place the cue ball on the table
anywhere that he desires. Even after having addressed the cue
ball a player may, if not satisfied with the placement, make further
adjustments with the hand, cue stick or any other reasonable piece of
equipment. A foul may be called only if the player fouls the cue
ball while actually stroking the cue ball, meaning a double hit of the
cue ball (sometimes called double clutching). The ball-in-hand rule
penalizes a player for an error. Without this rule, a person can actually
benefit by accidentally or purposely scratching or otherwise fouling. In
the unlikely event that a game should ever become stalemated, meaning
that neither player wants or can make use of ball-in-hand, then
the balls would be reracked and the same player breaks.
The
following are the only fouls resulting in ball-in-hand:
a. Failure
to hit a correct ball first. (A player who is shooting stripes must
hit a striped ball first.) In general, the shooter has the advantage
in such situations unless his opponent has asked an outside party
to watch the hit. Protect yourself. If you think your opponent
is getting ready to shoot a shot that could possibly be a bad hit,
stop him from shooting and call an official to watch the shot. Potential bad
hit situations are usually fairly obvious and protests and disputes
over these close situations can almost always be avoided if an official
is asked to watch the shot.
b. Failure
to hit a rail after contact. A rail must be hit by either the cue
ball or any other ball after the cue ball makes contact with the object
ball. A pocketed ball counts as a rail. A sentence that should
answer many questions is: ANY ball must go to a rail AFTER
LEGAL contact.
c. The
object ball is frozen to a rail and the player is contemplating
playing a safety. In order for the following frozen
ball rule to be in effect, the opponent must declare that the
ball is frozen and the player should verify. Once it is agreed
that the ball is frozen, then the player must either drive
the object ball to another rail (of course, it could hit another ball,
which in turn hits a rail), or drive the cue ball to the rail after
it touches the object ball. If the latter method of safety is
chosen then the player should take care that he quite obviously strikes
the object ball first. If the cue ball strikes the rail first or appears
to hit both the rail and ball simultaneously, then it would be a foul
unless either the cue ball or object ball went to some other rail.
d. It
is illegal and, therefore, a foul to jump a cue ball over another
ball by miscuing it up in the air on purpose. Accidental miscuing
is not a foul unless other rules in this section are violated.
e. Anytime,
the cue ball goes on the floor or otherwise ends up off the playing
surface.
f. Receiving
illegal aid during a match. It is not considered illegal aid to remind
a player to call the 8-ball, or to tell a player a foul has occurred.
Anyone may do so.
g. Causing
even the slightest movement of the cue ball, even accidentally, is
a foul. It is not a foul, however, to accidentally move any
other balls (including the 8-ball) unless, during the process of shooting,
a player moves a ball and it in turn strikes the cue ball. Even dropping
the chalk on the cue ball is a foul. Any balls moved accidentally
during a shot will be replaced by the opponent after the shot is over
and all balls have stopped rolling. If it occurs before the shot,
it will be replaced before the shot is taken.
h. If,
during the course of a shot, the cue ball does not touch anything.
i. Exercise
caution when placing the cue ball on the table. The cue ball
is always alive and if it touches another ball, it is a cue
ball foul and your opponent has ball-in-hand. Be especially
careful when you are placing the cue ball in a tight spot.
11. HOW
TO WIN - A player has won the game when all the balls of
his numerical group have been pocketed, and he has legally pocketed
the 8-ball in a properly called pocket without scratching.
Note: You
cannot play the 8-ball at the same time you play the last ball of
your category. The 8-ball must be a separate shot.
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