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9-Ball
Game Rules
Many
of the rules concerning 9-Ball are similar to those
used in 8-Ball. When this is the case, it will be so
indicated. The rest of the details concerning 9-Ball
follow.
1.
GENERAL DESCRIPTION - 9-Ball is played with
a cue ball and nine object balls numbered 1 through
9. 9-Ball is a rotation game, meaning the balls
are shot in numerical order. The shooter must strike
the lowest numbered ball on the table first. The
game is over when the 9-ball is pocketed. A player
retains his turn at the table as long as he strikes
the lowest numbered ball first and pockets a ball.
He need not pocket the lowest numbered ball to continue
shooting. He may, for example, shoot the 1-ball into
the 4-ball thus pocketing the 4. He will continue shooting
but must, once again, strike the 1-ball first.
If the shooter shoots the 1-ball into the 9-ball and
the 9 is pocketed, the game is over.
2.
RACKING - The same as 8-Ball but only nine
balls are used and are racked in a diamond shape. The
1-ball is at the front of the rack and on the foot spot.
The 9-ball is in the center and the rest of the object
balls can be placed in any numerical order.
3.
BREAKING - The same as 8-Ball except the
head ball (1-ball) must be struck first.
4.
AFTER THE BREAK - Various circumstances can
occur upon completion of the break. They are:
a.
A foul on the break will result in ball-in-hand
anywhere on the table for the breaker’s opponent.
Pocketed balls, if any, stay down (are not spotted),
except the 9-ball.
b.
No balls are pocketed and it is the other player’s
turn.
c.
The 9-ball is made. This is a winner unless the player
scratches, in which case the 9-ball is spotted and
the turn passes to his opponent.
d.
One ball or a number of balls are made. It is
still the breaker’s turn and he shoots at the lowest
numbered ball on the table.
e.
Occasionally it occurs that a player mistakenly shoots
the wrong ball. Although it is sportsmanlike
for the sitting player to remind the shooting player
he is about to foul by shooting the wrong ball, he
is not required to do so. Once the shooter has
hit the wrong ball, the foul has occurred whether
the ball is pocketed or not. If the ball is pocketed,
it is permissible, though not recommended, that the
sitting player allow the shooting player to continue
shooting until he feels inclined to call the foul.
The shooting player can escape penalty by quietly
realizing his error and returning to shoot the correct
ball and striking it first on a shot prior to his
opponent calling the foul. In other words, the
sitting player must call the foul before the shooter
has shot the correct ball.
f.
On the shot immediately following a legal break, the
shooter may play a push out. On a push
out, the cue ball is not required to contact any object
ball or any rail. The player must announce his
intention of playing a push out before the shot, or
the shot is considered to be a normal shot.
Any ball pocketed on a push out does not count and
is spotted. Following a legal push out, the
incoming player is permitted to shoot from that position
or to pass the shot back to the player who pushed
out. A push out is not considered to be a foul
as long as no rule is violated. An illegal push
out is penalized according to the type of foul committed.
5.
COMBINATION SHOTS - Combination shots are
legal and extremely common in 9-Ball. Just make
sure to hit the lowest numbered ball on the table first.
6.
BALLS ON FLOOR – Object balls that get knocked
off the playing surface will be immediately spotted
on the foot spot. Knocking an object ball on
the floor is not a foul. It might occur that a player
legally pockets a ball while simultaneously knocking
some other ball(s) on the floor. In this situation,
the ball(s) is spotted and the player continues shooting
until he misses.
7.
POCKETED BALLS - Balls must remain in a pocket
to be legal. If a ball goes in a pocket but bounces
back onto the playing surface, it is not considered
pocketed.
8.
SPOTTING BALLS – Other that the circumstances
described in BALLS ON FLOOR, the only ball that will
ever be spotted will be the 9-ball when the shooter
has pocketed the 9-ball and scratched or otherwise fouled.
If the shooter makes the 9-ball on the break and fouls
or scratches, the 9-ball and only the 9-ball is spotted.
If the shooter is shooting at the object ball and plays
it into the 9-ball and pockets the 9-ball, but scratches
or otherwise fouls in the process, the 9ball is spotted.
The incoming player has ball-in-hand and will
be shooting at the lowest numbered ball on the table.
Note
1: If a ball which has been hanging in a pocket
for more than a few seconds suddenly falls in, it
is to be placed back on the table where it was originally
sitting.
Note
2: It occasionally happens on tables with small
pockets that two balls become jammed in a pocket and
are leaning over the edge of the slate to some degree.
They are off the playing surface and are pocketed.
Drop them in and resume playing the game unless the
pocketing ends the game.
9.
FOULS - The same as 8-Ball except as follows:
a.
The exception concerning fouling on the break does
not apply to 9-Ball. Fouling on the break is
ball-in-hand anywhere just as other fouls.
b.
The foul concerning striking the correct ball first
applies, but ignore the reference to stripes or solids.
c.
The foul concerning illegal aid still applies, but
ignore the reference to reminding a player to call
the 8-ball. The 9-ball does not have to be called.
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8-Ball
Game Rules
1.
GENERAL DESCRIPTION - 8-Ball is played with a cue ball
and a normal rack of fifteen (15) object balls. Balls are racked
with the front ball on the foot spot and the 8-ball in the center
of the triangle. The primary purpose of this game is for one
player to pocket the solid colored group of balls numbered from
1 to 7 or the striped balls numbered from 9 to 15. Choice
of balls to be pocketed is made by the player legally pocketing
the first ball of the game.
2.
RACKING - All balls should be frozen (touching) as tightly
as possible. The breaking player may request and receive a rerack.
3.
BREAKING - Players must break from behind the head
string. Breaking safe or soft is not allowed.
At least four balls from the rack must be driven to the rails or
a ball must be pocketed. Otherwise, the balls are reracked and rebroken
by the same player. A game not legally broken (four balls
do not go to a rail), but resulting in a scratch or foul, will be
reracked and broken by the opposite player. The rack must
be struck before a foul can occur. The head ball or the second ball
must be struck on the break and the cue ball may not be shot into
a rail before the rack. An attempt to break does not count unless
the rack is broken as above. Breaking just hard enough to comply
with this rule is not a guarantee against penalties. Break as hard
as you can with control.
4.
AFTER THE BREAK - Various circumstances can occur
upon completion of the break. They are:
a.
A foul on the break will result in ball-in-hand behind
the head string and the incoming player has an open table. The
incoming player may then shoot at any ball that is outside the
head string. Outside the head string is determined by aligning
the middle or base of the ball with the imaginary line (head string)
between the centers of the two appropriate diamonds.
If
an object ball is dead center or out, then it is playable.
If it is in, the ball is not playable. If the two
players cannot agree on an object ball being in or out,
then an official is consulted for an opinion.
The
cue ball must be in as described above before play can
begin. It is up to the opponent to check to be sure the
cue ball is in before it is shot. No penalty may
be assessed. The shooter must move the cue ball into a position
acceptable to the opponent.
b.
No balls are pocketed and it is the other player’s turn.
c.
The 8-ball is made. This is a winner unless the player scratches;
in which case he loses.
d.
One ball is made (example: 3-ball); now it is still the
breaker’s turn and he is shooting low balls or the solids.
e.
One of each category ball is made (example: the 6-ball and the
12-ball). Now the breaker has his choice. He may shoot at
either category of balls. He may shoot any ball, except the 8-ball,
and anything that goes in counts. If he were to make one of each
on his second shot, he would still have an open table and the
choice as after the break. If he were to miss on his second shot,
his opponent would have an open table. Open table
means a player can shoot a combination involving a stripe and
a solid and whichever he makes, without committing a foul, would
be his category.
f.
If two balls of one category and one ball of the other category
are pocketed (example: 3, 6, and 10-balls) it is the shooter’s
choice just as in “4e” above.
g.
Occasionally it occurs that a player mistakenly starts shooting
the wrong category of balls. Although it is sportsmanlike for
the sitting player to remind the shooting player that he is about
to foul by shooting the wrong category of balls, it is not a requirement
for him to do so. Once the shooter has hit the wrong category
of balls, the foul has occurred whether the ball is pocketed or
not. If the ball is pocketed, it is permissible, though not recommended,
that the sitting player allow the shooting player to continue
shooting his balls in until he feels inclined to call the foul.
The shooting player can escape penalty by quietly realizing his
error and returning to shoot the correct category of balls and
legally contacting one of them before his opponent calls foul,
or by finishing off the wrong category of balls and legally contacting
the 8-ball prior to his opponent calling a foul. In other words,
the sitting player must call the foul before the shooter returns
to the correct category and legally contacts one or before the
shooter pockets the remaining balls of the wrong category and
legally contacts the 8ball. Before any foul has occurred,
the shooter also may avoid penalty by asking the sitting player
which category of balls he has. The sitting player must tell him
the truth.
5.
COMBINATION SHOTS - Combination shots are legal, but
striking the correct ball first is required except in the open
table situation. The 8-ball is not neutral. A player
is credited with all balls he legally pockets. When a player does
not pocket one of his balls, but pockets an opponent’s ball, he
loses his turn. The opponent does get credit for the pocketed
ball. No pocketed ball is ever spotted.
6.
BALLS ON THE FLOOR - If the 8-ball is knocked onthe floor,
it is loss of game. Other object balls that get knocked on the floor
will be spotted. Knocking a ball other than the cue ball on
the floor is not a foul. It might occur that a player pockets his
ball while simultaneously knocking some other ball on the floor.
In this situation, it is still his turn and the ball is not spotted
until he misses. If the ball on the floor is one of the shooter’s
balls, then it is spotted when the shooter has pocketed all of his
other balls or misses.
7.
POCKETED BALLS - Balls must remain in a pocketto be legal.
If a ball goes in a pocket, but bounces back onto the playing surface,
it is not considered pocketed. If it is the 8ball, it is not
to be considered as either a win or a loss. If it is the cue ball,
it is not to be considered a scratch.
Note
1: If a ball which has been hanging in a pocket for more than
a few seconds suddenly falls in, it is to be placed back on the
table where it was originally sitting.
Note
2: It occasionally happens on tables with small pockets that
two balls become jammed in a pocket and are leaning over the edge
of the slate to some degree. They are off the playing
surface and are pocketed. Drop them in and resume playing
the game unless the pocketing ends the game (8-ball or cue scratch
when shooting the 8-ball).
8.
ONE FOOT ON THE FLOOR - At least one foot must be on
the floor at all times while shooting if a bridge stick is present.
There is no foul—simply stop the shooter and hand him the bridge.
9.
THERE ARE VARIOUS WAYS TO LOSE:
a.
The opposing player pockets his numerical group and legally pockets
the 8-ball.
b.
Player pockets the 8-ball out of turn or knocks it on the floor.
c.
When playing the 8-ball, a player pockets the 8-ball in the wrong
pocket or fails to properly call the pocket where the 8-ball went
in.
d.
Player fouls the cue ball and then pockets the 8-ball.
e.
When playing the 8-ball, a player scratches the cue ball.
He loses whether or not he pockets the 8-ball.
Note
1: Player shooting at the 8-ball and missing it altogether
has fouled and his opponent has ballinhand, but he doesn’t
lose because of this foul.
Note
2: A game is forfeited if the shooter alters the course of
the 8-ball or the cue ball in a game losing situation.
Example:
The shooter is shooting the 4-ball, misses the pocket, and the
4-ball hits the 8-ball. The 8-ball is going towards the pocket and
the shooter reaches out and stops it and tries to claim that it
is only a ball-in-hand foul. Wrong, it is loss of game.
Example:
The shooter is shooting at the 8-ball and misses the pocket and
the 8-ball is heading towards the wrong pocket or the cue ball is
heading towards a pocket. The shooter reaches out and stops
them and claims that it is simply ball-in-hand. Wrong, it is loss
of game.
10.
FOULS - If any of the following fouls are committed,
the penalty is ball-in-hand for the incoming player.
Make certain you have ball-in-hand before you touch the cue
ball. Confirm it with your opponent before touching the cue
ball. Ballinhand means you get to put the cue ball anywhere
on the table (with the exception of fouls on the break which result
in ball-in-hand behind the head string), and shoot any of
your balls (or the 8-ball, if all your category of balls have been
pocketed) regardless of where that ball is. A player exercising
his rights under the ball-in-hand rule may place the cue
ball on the table anywhere that he desires. Even after having
addressed the cue ball a player may, if not satisfied with the placement,
make further adjustments with the hand, cue stick or any other reasonable
piece of equipment. A foul may be called only if the player
fouls the cue ball while actually stroking the cue ball, meaning
a double hit of the cue ball (sometimes called double clutching).
The ball-in-hand rule penalizes a player for an error. Without
this rule, a person can actually benefit by accidentally or purposely
scratching or otherwise fouling. In the unlikely event that
a game should ever become stalemated, meaning that neither player
wants or can make use of ball-in-hand, then the balls would
be reracked and the same player breaks.
The
following are the only fouls resulting in ball-in-hand:
a.
Failure to hit a correct ball first. (A player who is shooting
stripes must hit a striped ball first.) In general, the
shooter has the advantage in such situations unless his opponent
has asked an outside party to watch the hit. Protect yourself.
If you think your opponent is getting ready to shoot a shot that
could possibly be a bad hit, stop him from shooting and
call an official to watch the shot. Potential bad hit situations
are usually fairly obvious and protests and disputes over these
close situations can almost always be avoided if an official is
asked to watch the shot.
b.
Failure to hit a rail after contact. A rail must be hit by
either the cue ball or any other ball after the cue ball makes
contact with the object ball. A pocketed ball counts as
a rail. A sentence that should answer many questions is:
ANY ball must go to a rail AFTER LEGAL contact.
c.
The object ball is frozen to a rail and the player is contemplating
playing a safety. In order for the following frozen
ball rule to be in effect, the opponent must declare that
the ball is frozen and the player should verify. Once it
is agreed that the ball is frozen, then the player must
either drive the object ball to another rail (of course, it could
hit another ball, which in turn hits a rail), or drive the cue
ball to the rail after it touches the object ball. If the
latter method of safety is chosen then the player should take
care that he quite obviously strikes the object ball first. If
the cue ball strikes the rail first or appears to hit both the
rail and ball simultaneously, then it would be a foul unless either
the cue ball or object ball went to some other rail.
d.
It is illegal and, therefore, a foul to jump a cue ball over another
ball by miscuing it up in the air on purpose. Accidental miscuing
is not a foul unless other rules in this section are violated.
e.
Anytime, the cue ball goes on the floor or otherwise ends up off
the playing surface.
f.
Receiving illegal aid during a match. It is not considered illegal
aid to remind a player to call the 8-ball, or to tell a player
a foul has occurred. Anyone may do so.
g.
Causing even the slightest movement of the cue ball, even accidentally,
is a foul. It is not a foul, however, to accidentally move
any other balls (including the 8-ball) unless, during the process
of shooting, a player moves a ball and it in turn strikes the
cue ball. Even dropping the chalk on the cue ball is a foul.
Any balls moved accidentally during a shot will be replaced by
the opponent after the shot is over and all balls have stopped
rolling. If it occurs before the shot, it will be replaced before
the shot is taken.
h.
If, during the course of a shot, the cue ball does not touch anything.
i.
Exercise caution when placing the cue ball on the table.
The cue ball is always alive and if it touches another
ball, it is a cue ball foul and your opponent has ball-in-hand.
Be especially careful when you are placing the cue ball in a tight
spot.
11.
HOW TO WIN - A player has won the game when all the
balls of his numerical group have been pocketed, and he has legally
pocketed the 8-ball in a properly called pocket without scratching.
Note:
You cannot play the 8-ball at the same time you play the last
ball of your category. The 8-ball must be a separate shot.
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